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Thread: Additional Mac Exporter Information Thread

  1. #11
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Quote Originally Posted by andy View Post
    O.K. I am MORE than a little confused. I have a couple of game that I have exported to Mac. They both run as they should. Now I am ready to submit them to the Mac App store. When I try to add an app, I get this message: You have no eligible Bundle IDs for Mac apps. Can anyone direct me to what the correct steps would be for getting a finish MAC exported game to the App store? I can generate certificates. But once a have a certificate, NOW WHAT? Perry got a game submitted to the store. Is there a go step by step guild somewhere? THANKS.
    It's pretty much the same as my IOS guide that's in the store. Only difference is that you select the Mac App instead of IOS.

    Create the Application ID in your dev portal. Add it to the MFA.
    Compile, make some Xcode changes (see the Help file)
    and you're ready to submit.

    I am waiting with updating the Guide(s) since Apple is making changes atm.

  2. #12
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Quote Originally Posted by Xsoul View Post
    Damn 2 extensions lack for me to port my game Dark Devotion to Mac :

    - Joystick 2 and Ultimate fullscreen

    Any chances to see that pop one day?
    Apple wants their games in Fullscreen, but still able to use the Apple Toolbar. Ultimate Fullscreen will most likely prevent that. (at least for in Windows)
    2nd. Apple has high expectations as regards the quality.
    If you make a 320x240 in Fullscreen. I am 100% sure they will reject it.

  3. #13
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    If you set "resize display to window size" to on, and enable "Fit inside", you should be able to use fullscreen by clicking the green button or the top of the window (near the close button).

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Thanks for the answers! ^^

  5. #15
    Clicker Fusion 2.5

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    Any thoughts on the likelihood of the Joystick 2 object being made available with Mac exporter? Or at least a suitable replacement. Exporting to UWP was a ton of work to implement with XBOX gamepad, but it was possible. As far as I can tell, there is no reasonable solution for controller input for the Mac exporter at this point.

    Thanks

  6. #16
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    you should ask the developer (z33z) to port it.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Hello, does this exporter support MDI app ?
    Thanks

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