I'm making a 3D FPS engine in Firefly. It's perfectly retro like I want, and it's incredibly simple, but it IS a working 3D game engine. I'm writing a level editor specifically for this game.
Yes, it looks awful and budgetware circa-96, it's meant to. It's hardly a flagship product to promote a tool with (in fact, it would hinder sales if you showed this off), that's not my job, my job is to make stuff I want to make for the reasons I want to make them. Pick it apart all you want by how it looks and works, that's the way I want it to look and work.
I. CANNOT. DO. THIS. IN. ANY. OTHER. TOOL.
I read the Chocobreak tutorial at Christmas without owning the tool yet. I understood how it worked. It uses events I know, I could memorize the workarounds (material cache, etc) and every page was perfectly clear. I bought it last month (before the sale!) and I managed to make something from scratch with a little brushing up and some help from the Discord server.
I last tried making a 3D game in 2001 when I was 12, and it was hard. It's still hard for me. Unity+Playmaker is hard. I'm not a game dev by trade, it's 100% my hobby and passion, and I can finally feel like I can make 3D games in Firefly.
No royalties (Unity, Unreal). No exuberant subscriptions (I'm looking at you Construct3 and BuildBox, both 2D editors). No level editing built on old engines written 20 years ago in C (GZDoom)
Just make whatever you want. I don't go out for coffee, and I don't drink alcohol, but I assume the cost of coffee in Starbuck and a drink at a bar through the week would be close, if not exceeding the cost of a Firefly purchase. And you can use this forever.
Feel free to take issue with any of my points, and/or fact correct me, but this is just the way I see it.
Three suggestions for Firefly:
1. Setup a features request/voting system like this: https://construct3.ideas.aha.io/
2. Provide a private nightly build repo for verified customers to get bleeding edge builds, and beta test new functionality.
3. Get Tri back on discord, we all miss him.