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Thread: Collisions are not registered while object is scaling unless the screen is scrolling

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    TGeorgeMihai's Avatar
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    Collisions are not registered while object is scaling unless the screen is scrolling

    I've found out that the collisions are not registered if one of the objects is scaling. Please note that the collisions work if the screen is scrolling.

    I've attached an example with my issue. Is there any fix or walkaround for it ?
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    TGeorgeMihai's Avatar
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    Got it with an walkaround. I am using an animation (separate sprites from smaller to big).

    But is possible that on a weaker PC or if there is a frame skip, to skip a part of the animation (that checks for collision) ?

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    Make sure to file this as a bug in the bug box and attach your example file.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    "collision" events are a bit lighter but a bit trickier,
    they require some sort of "motion" (change in XY) to be detected,
    or a "change" in the situation, like an object created over the other
    (well, not sure how scrolling fits in this.. )

    but why don't you simply use "overlap" detection?

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    Quote Originally Posted by schrodinger View Post
    but why don't you simply use "overlap" detection?
    This I can't believe I didn't noticed it sooner. Thank you.

    The funny part is that in my walkaround I did indeed used "overlap".

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