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Thread: How do I make animation show up for all players in lacewing?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)HTML5 Export Module (Steam)

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    How do I make animation show up for all players in lacewing?

    Whenever I make a character, they only show as the idle animation, never walking, jumping, or even looking left

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    could you provide a little more information on what you're doing, and how you're doing it? Are your characters walking with arrow keys? what movements are you using?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)HTML5 Export Module (Steam)

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    I'm using the platform movement object, when a player moves they just are in the idle animation (imagine a t pose in a 3d game) for the entirety of the game, on their screen they are animated but to others they are unanimated

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    Clickteam Clickteam
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    You have to send what animations to use to the other client manually. There is no integration between Lacewing and the Platform Movement Object.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)HTML5 Export Module (Steam)

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    So how do I send the animations to the other client?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    The same way you send object positions but instead of X and Y coordinates you send the animation number and animation direction(possibly animation frame too).

    Alternatively you could have the client attempt to predict the animations based on the movements of the opponent's object but it might be trickier than just simply sending the numbers.

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