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Thread: How do I have music be part of the build?

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    How do I have music be part of the build?

    I am working on a game and have a music .mp3 which I am using through the DirectShow object. However, when I attempt to make a build of the game, the music does not stay with the build. In addition, the free-to-use Pop01 and Pop04 sounds from the chocobreak game do not function from the build. On my computer it works, but when I bring it to another computer, there is no sound. I would eventually like to market it. How do I make it so the music properly functions on other computers?

  2. #2
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Where is the mp3 file located? It must be missing on the other computer.

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    Where should it be located? Should I put them in a folder and send a .zip of the folder? Will that work?

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    Sending a folder with both doesn't work. Do I have to reroute the directory or something?

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    It doesn't work on other computers

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    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Make sure the path is correct.

    Anyways, why are you using the DirectShow object? You can just use the built-in Sound object, which embeds the file in the app IIRC, and is also multi-platform.

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    I am using the DirectShow object because I only have a MP3, no .midi . If I had a midi it would be a lot easier. Can MP3s be used with the built in sound object?

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    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Yes, you use the Sample actions and commands.

    In the built-in Sound object, Music is MIDI, and Samples is all other audio files (but who knows why).

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    Just an FYI, you have a limited amount of uses for an .MP3 before the company that made it want you to pay money as it is a commercial format, if you are marketing your gamer it would be safer to go with a free format like .ogg.

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    Actually, tophat, the MP3 patents expired fairly recently IIRC. You should probably double-check to be sure, mind you, but that's what I recall.

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