Hello guys ^^
I'm posting here because i'm currently developping a game named Dark Devotion that you can see here.
The thing is that the game has tons of graphics and these graphics are stocked in video card RAM which makes the game FPS issue.
For instance, laptops with gtx 960m have the game running at 45-50 fps.
For most of my calculs I use : * ( 60 / FrameRate ) but it doesn't work with everyone and does not look really smooth...
With low fps some things simply do not happen (hero may not touch enemy and much more...)
My code has already been reviewed and seems pretty clean but each scene counts about 900 objects at the same time + 1100Mo of memory use.
So i'm desperatly looking for a way to have the game running cleanly if under 60 fps.
Thanks if you can ever help