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Thread: How would I detect how many objects are being collided with?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    How would I detect how many objects are being collided with?

    I'm currently working on a level generator, and I need to detect how many blocks an object is colliding with. So for example, if it's colliding with 2 objects on one loop I need to set a counter to "2" and if it's overlapping 4 on the next loop I need to set the counter to "4"

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I just did an example mfa for someone else that, among other things, did this. See my bottom post here:
    https://community.clickteam.com/threads/101568-Help-with-fastloops-Detecting-enemy-with-highest-alterable-value

    By the way, you seem to be using the words "colliding" and "overlapping" interchangeably. My method used overlapping. I assume you mean overlapping (returns true as long as objects are touching) rather than colliding (returns true only upon first contact between two objects)

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