I have this object which has 4 different animations
when a counter hits 1 it creates the object and set it to stopped
when the counter is 2 it creates the object with animation attack.
now the problem:
when the object is created it always shows a mili second of the stopped animation even if the counter is 2 and attack should be show it shows stopped first then really fast turns into attack.
is there a way for the object to not show the stopped animation first, I tried deleting stopped and make a new animation but it just shows the first animation in the list for a split second.