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Thread: I made a jump platformer for windows. The keyboard arrows are forward and backward. S

  1. #1
    Fusion 2.5 (Steam)Android Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I made a jump platformer for windows. The keyboard arrows are forward and backward. S

    I made a jump platformer for windows. The keyboard arrows are forward and backward. Space-jump. Next, I exported the game to android and now I do not understand how to do this movement on the phone.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)

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    I have made a basic example .... if you build your final game set Finger and ButtonAnimationTrigger to invisible in the menu.
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)

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    Also notice the Touch Buttons have behavior-events attached to set there position relative to the screen size/width (thats important to do on mobile).

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    Fusion 2.5 (Steam)Android Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thanks but I didn't use Platform Movement Object. Just in properties of active I chose movement platform set speed, gravity etc.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)

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    I have never used the build in platform movement because its not really good. I recommend just use the PMO object, its not hard to switch and works very well.

    But if you still want to use the build in movement, remove the PMO-object and try to assign it here. (look at photo).
    Images attachées Images attachées

  6. #6
    Fusion 2.5 (Steam)Android Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I did the game for 6 months. I cannot remake everything now. But Thanks. Everything should be simple. Like with a touch joystick (the properties of the frame). Three buttons, jump, forward, backward. But the touch joystick does not work as it need in jump platformer.

  7. #7
    Fusion 2.5 (Steam)Android Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Can programmers from Clickteam add to the properties of the frame-android options-device:
    none
    touch joystick
    accelerometers
    controlled by an extension
    one more thing for example “keyboard” that can work on an android phone like computer keyboard keys: left arrow- backward, right arrow-forward and shift-jump. I think it is very simple for you. Please help. Guys from forum recommended me add Platform Movement Object. But it is impossible. I did the game for 6 months. I cannot remake everything now.

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