User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Non Controlled active won't shoot

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    May 2017
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Non Controlled active won't shoot

    I have two characters in my game one which i control and one not controlled. I have set up conditions so that the non controlled active fires bullets in the direction of the controlled active but the non controlled active doesn't fire. it only fires when i'm behind the non controlled active
    PLEASE HELP!

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,306
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    [Your condition] --> [Non Controlled Active Object] -> Launch an Object [Bullet] at speed [#] toward (0,0) from [Player Controlled Active Object]

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    May 2017
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Still wont fire

    yes but still no luckAttachment 23066

  4. #4
    Clicker Fusion 2.5 DeveloperSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,306
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Maybe show copy of your MFA, I can take a look at it. It shouldn't be THAT hard to script an enemy to shoot a bullet at the player.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    May 2017
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Please Help

    Attachment 23070 I want the police officer to fire in the direction of the detective.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
    Join Date
    Jan 2015
    Location
    RU, YKT
    Posts
    357
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    1. Open your bullet sprite.
    2. copy bullet sprite on the RIGHT DIRECTION
    3. select LEFT direction and paste your bullet sprite. (Flip image if you want with CLTR+I)

  7. #7
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    May 2017
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is there anyway to make the bullet come out the gun

  8. #8
    Clicker Fusion 2.5Android Export Module

    Join Date
    Sep 2010
    Posts
    536
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I think if you set the action point at the barrel of the gun in the animation editor should do it

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    May 2017
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    would it be possible for you to show me how to do that

  10. #10
    Clicker Fusion 2.5Android Export Module

    Join Date
    Sep 2010
    Posts
    536
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Not at the comp right now but if you edit the sprite where you can draw, on the left side there are some icons (pencil tools and stuff) also there's an eye icon(sets the hot spot) and a hmmm how does it look now...like a square or something next to the eye icon so click on the icon next to the eye symbol, then click on the image where you want the action point

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Mouse Controlled BUG
    By imothep85 in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 2nd September 2012, 04:59 PM
  2. Player controlled active object orbiting around fixed point?
    By ratty in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 10th June 2012, 04:21 AM
  3. Changing Mouse Controlled
    By Mikegames in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 6th December 2011, 07:46 AM
  4. Mouse controlled movement
    By ineke in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 16th January 2011, 04:35 PM
  5. Mouse controlled gun
    By PimeX in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 14th August 2010, 08:50 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •