Hey folks, i'm messing around with something new and wanted to know if this is possible: how could i set a time system (24 hour) and make it work with day/night cycles? I won't be using real time, it'll be extremely fast, as in 24 hours would pass in about 10 minutes of gameplay. I'm pretty sure i could do the background fade messing with the semi-transparency with the objects, that shouldn't be a problem. But i cant find any good info on how to make a clock work with a game. I've tried the date and time object, but no matter the event i set with it, it always follows my pc's real time, so i'm assuming this is not what i should be using for this application lol. Would a counter object work? and how would i go about recycling the time for 60 mins? I know that i can add an event with "mod /60" and that works good...except it always resets the counter to zero vs adding an hour and counting another 60 and so on.