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Thread: New Platformer Idea I'm Working On (Videos Included)

  1. #1
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
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    render8's Avatar
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    Smile New Platformer Idea I'm Working On (Videos Included)

    removed for the time being

  2. #2
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    N64Mario's Avatar
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    Yeah..... Looks like a Super Mario clone, remixed with strait shooting ability, and more level interaction.

    Looking good though.

  3. #3
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    Hi render8. I like your platformer so far. Keep up the good work and best of luck.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    looks cool. got sum nice classic nes looking movement to it.

  5. #5
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    Thanks everyone for taking the time to leave some feedback. I was kind of worried this would pop right off as some form of Mario clone to be honest. I really tried my best to create some new type of character that would seem to fit into the theme of the game. Maybe it's all the time I was wrapped up in my Mario engine some time back that now it's like etched in my brain and everything I make resembles it lol. I'm sure things will change a lot over time so I wouldn't exactly say this will be the final style of things.

    I do have a question but does anyone maybe know of some free web hosting services I could use for the time being to let people sample the game and get more solid feedback? I have a newgrounds account but I don't want to upload it there until it's more in a finished state. I just need something with a descent amount of free bandwidth and something somewhat reliable. I don't need a lot of great features, just something simple enough to put the game onto a page.

  6. #6
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
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    Edit - Had to remove link as I found a bug. Will post back with another working version.

  7. #7
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    oooh, i've just realized its U! the super mario engine guy! (no wonder the movement was so good lol.)

    & i thought he was SUPPOSE 2 be mario maybe u need cud change him blue or sumthin, maybe spin his cap the other way (wait a min, he might just turn into ash catchum then ) for ideas look at a lot of 80s 90s chibi kid anime & game characters & cut a paste, a bit from each, or maybe just look at a cool character from a live action movie & draw an anime pixel version of them & thats ur character.

    & as for hosting, i know happygreenfrog puts his stuff for testing on the gamejolt website, maybe that cud work for u, i dunno.

    anyways keep up the fantastic stuff dude, ur always a great inspiration

  8. #8
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    Lol, thanks so much dude, I really appreciate the kudos. Yeah, this game is actually stealing a few elements codewise from my old Mario engines while trying to put some new things in there so saving all those Mario projects I've done before are really starting to pay off lmao. I'll definitely take notes on your suggestions about the character and see if maybe I can do some gradual changes over time.

    As for the webhosting, I got me a cheap host for the time being so I can use as a testing ground for these HTML5 projects. I just don't want to upload half finished and broken projects to sites like gamejolt and newgrounds. Having my own site works nicely so I can just dump test builds for others to play with.

    So if anyone would like to play with what little I have and get a feel for the controls, the game can be found here -> http://www.rendereight.com

    I found a bug in there where things weren't being destroyed when you blow up the bricks causing some heavy lag on lower end machines. Hopefully it should be smoother now. The controls are just basic arrows for moving and climbing, "X" for jumping, and "Z" for running and shooting. There's no way to actually leave the level and the timer doesn't even kill you when it runs out yet. Just wanted to see what ppeople think of the controls and handling for now.

    I'll upload new versions when I feel I have enough to justify, but when I do, I'll post back.

  9. #9
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    Is it normal if you lose a life, the broken bricks remain broken?

    Maybe have a button to reset game if you get a game over screen.

    Controls seem wonky at times. Like, there was a bit of lag when I tried to make jumps. Maybe it was because I had something else going on in my PC when testing this game. Or could be the lag from the objects in the game, I can't tell.

  10. #10
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    Yeah, every time you die, everything stays as it was until the game is reset. Like say you broke some bricks and fell into the lava, when you respawn, the bricks you had broken will remain broken or coins you collected will still be gone. I definitely have plans to do a restart at game over, I just haven't implemented that yet, but it is definitely on my list of things here soon. i also want to do a checkpoint system that starts you close to where you died but at a safe spot so you don't always ave to go all the way back to the beginning every time you die.

    I did hit some lag on one of my older computer but I found out it was due to me not destroying the brick pieces after they went off the screen, so there was an accumulation of brick pieces running fastloops which made the game crawl. I did go back and fix it and seemed to be running much better on the same computer after I uploaded it again. Sometimes I have a hard time telling performance issues on the computer I'm actually making the game on though because of my processor being able to handle more before giving out. My programming computer can run a game just fine, but one of my other ones could crawl in the same parts of the game.

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