User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Jumping in a Top Down game?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Disthron's Avatar
    Join Date
    Sep 2007
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Jumping in a Top Down game?

    Hi everyone, I'm trying to make a top-down game where the character can jump. Like in Story of Thore - Beyond Oasis. I haven't been able to find much in the way of tutorials on this kind of think. This sequence is an example of what I'm trying to do. https://youtu.be/H40274WHGhI?t=1h9s

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Sumo's Avatar
    Join Date
    Jul 2008
    Posts
    642
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    So not a top down game, but a 2.5D game? I would put an invisible detector object at the players feet. When you jump, the character sprite is moved upward, but the detector still stays at ground level. Therefore you can figure out the positioning of moving around while jumping.


    Sent from my iPhone using Tapatalk

  3. #3
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    Killeen, TEXAS
    Posts
    1,037
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    you nearly are right; you need a [ground detector-invisible] which is moved with your movement (up down left right), you do you jump just like side on-and using a foot detect which will stay with character, you add a negative value to his Y when you jump; and then inc that value which will give you the arc; when the foot detect comes down past the ground detector it will finish the jump.
    the ground detect will also move up and down if you want to jump up the screen or down the screen.
    use fast loop on the foot detector when moving the characters jump cycle to see if its coming downward and past the ground detector ending the jump.

    its actually very easy - just sounds like a lot
    \added quick example/
    Attached files Attached files

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Disthron's Avatar
    Join Date
    Sep 2007
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks, guys, I think I'm starting to work it out. I seem to have a lot more variables than what you have in your example. But I'm sure I'll work it out. Here's what I have so far. Level_Background_Test_04.mfa I don't think I've quite got it yet but let me know what you guys think.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,112
    Mentioned
    13 Post(s)
    Tagged
    0 Thread(s)
    yo, I felt like procrastinating from my own stuff and decided to re-do your file >_< nothing too fancy here, but nice and solid.. it should be easy to learn from and expand on.
    Attached files Attached files

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Disthron's Avatar
    Join Date
    Sep 2007
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks DaveC, can I use your work in my project?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,112
    Mentioned
    13 Post(s)
    Tagged
    0 Thread(s)
    you definitely can! no credit needed etc. Let me know if you have any issues working with it.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Disthron's Avatar
    Join Date
    Sep 2007
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks man.

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Oct 2016
    Location
    London
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry to just jump into the conversation out of the blue, but I was trying to archive the same thing. how can the player jump on solid or moving platforms?

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Oct 2016
    Location
    London
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would the feet director have to move with the player? In beyond oasis the player can move in 4 directions and jump i stuck on this.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Casual Game: Jumping Ring tutorial
    By Sparckman in forum Guides, Tutorials, Examples, Widgets
    Replies: 1
    Last Post: 14th September 2016, 05:32 PM
  2. OUYA: Game crashes when jumping to frame
    By JHale in forum Android Export Module 2.5
    Replies: 5
    Last Post: 19th February 2015, 08:04 PM
  3. Jumping game
    By playdiune in forum Fusion 2.5
    Replies: 2
    Last Post: 29th January 2015, 02:04 PM
  4. Jumping Game
    By lakav in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 21st October 2011, 04:54 AM
  5. Need help for jumping enemies in platform game
    By piscesdreams in forum File Archive
    Replies: 1
    Last Post: 7th August 2008, 07:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •