Hello, fellow fusion users. For a year I worked on a point and click/RPG styled game engine in the background of my animation work. I put a whole lot of effort into it but due to life going the way it is, I don't think I'll ever finish it. And thus I want to sell it to somebody who would be able to use the engine I created, and all the assets (all original artwork/character design etc).
The game contains:
*8 directional character (WASD & Mouse controlled) including walk/run/climb & Slide/jump/pickup/death/sitting down/standing/working/attacking animations. (HD)
*2 designed levels with interactive title screen etc.
*Save function via global and alternate values for ease of modification.
*item drop positioning.
*Health bar with poison and atmo effects.
*fire making/Disposable and reusable item tree/40+ items
*Plants with timed regrowing food items.
*4 slot backpack for quick items.
*6 enemy blocks which are ready for you to add your desired enemies to which will interact with the backdrop and player in different ways.
*secret unlock boxes
*Different particle effects such as blood splats which stay and fires, rain splashes and water splashes.
*Originally set up, when staring, the player can choose a skill (career option) which determines 5 difficulty levels and provides the player with a different starting items!
*up to 4 secret animated slots which can contain certain smaller items hidden away other than backpack.
*A caravan which when entered, the mouse wheel alters transparency and using the E key one can open up cupboards and drawers and obtain things from.
*Rain and water splash effects.
*changing cursor which spots items you might not see as well as changing to accommodate what is picked up - Left/right mouse work in tandem to avoid item duplicating or crashing out.
*Special weapon key used by holding Ctrl and bringing up a highlight oval on the floor.
*Climbing and falling wall blocks.
*Interactive shop with altering sale items- buying and selling options programmed in.
*A working journal which uses an in game pen item to write in.
And a lot more.
The project was initially going to accompany a large animated series project I have been working on with an alternate character. I am selling that original character with all the fixings with this and have taken out my signature characters whilst leaving their programming blocks in there to be replaced by you.
As a starting point for any indy dev, this would prove useful. One could probably use the assets I've created and remove game functions to create something worth playing. My only reasons for giving it up are needing money for a bigger life event and starting a full career in animation. I may one day make a game again, but when I look at all I made here and know I'd never finish, it saddens me and I do not want the character and effort to have been a waste of time. One can have the ability to overwrite all the assets if they wish and create something new from the foundations of what I've been able to achieve here. I will attach a video of the game engine at work so you'll have an idea of its foundation.
If you are interested in buying this from me, please email me at firstname.lastname@example.org or find me at https://www.minds.com/walkertrips or twitter and DM me... I'm WalkerTrips on Youtube/minds/twitter/facebook/vidme/twitch/google. I mostly check twitter DMs and Minds- feel free to just write on my wall. Or leave a comment on the unlisted video for me... Person who comes first with money gets it and it will promptly be taken down for them.
So if you'd like to buy Suixxie, this is what you get...
based on advice from folk here-
I'd be asking for at least £150 for the full effort. I normally charge customers for artwork £25 per still image and do quite well off that- apparently I'm quite cheap in the online markets.
The Suixxie model is fully animated and I'd normally charge 100+ for animation like that. It's in 2 forms in the engine, scaled down and in HiDef with all the animations programmed in.
But as I say given the immediacy of my financial situation, I'm willing to negotiate. I originally wanted to see from folks who are published indie devs what some things are worth.