Is there such a thing as a Save State extension? Something that works like save states do in emulators (such as WinUAE)? I ask because I just cannot get any of the default save objects to work with my game. I think maybe because I've designed the game in such a way as to make saving a game an impossibility or at the very least incredibly difficult. It doesn't help that there are no tutorials for large complex games to follow (they all seem to be for single screen simple affairs).
I'd really like to implement some sort of memory dump feature. One that can be selected in the File command in the tool bar, to dump the entire game in memory to a file which can be loaded from.
Or maybe some genius could have a look at my game and tell me whether 1. it's possible, or 2. someone can do it for me, for which you get a credit and my eternal gratitude!
So desperate am I to add a save game feature I'm linking my entire .mfa here: https://www.dropbox.com/s/017nvrnx8n...20168.mfa?dl=0
You'll have to forgive the messy coding - I haven't yet got into the habit of optimizing my games... probably why I'm having such a hard time adding a save game feature myself.
Run it to see how it plays with the inventory system etc, then have a look at the frame and the code and tell me what can be done. Thanks.
A lack of a save game feature is the only thing preventing me from releasing the game on retro forums... well that and a bit more polishing up.