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Thread: Physics - Changin Thrust Power with Event editor.

  1. #1
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    Physics - Changin Thrust Power with Event editor.

    Hi! In the begining I'd like to say it's good to be back after so long break, but let's get to the point.

    I'm messing with Physics Spaceship movement and my project requires to edit thrust power via upgrade system, but I did not found anything like that
    in event editor. Is this even possible to modify built-in thrust power for my ship with event editor or I will need to create from zero something similar to spaceship movement?

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Sort of like acceleration? I've never messed with the physics engine in Clickteam, but a spaceship game I cobbled together for Ludum Dare one time had an acceleration modifier. Basically if desired speed was greater than current speed, every X milliseconds add (Accelerator Counter Value) to current speed. Upgrades could increase said counter, resulting in faster/slower acceleration.

    I'm probably way off the mark here. But "Thrust power" sounds like acceleration as far as I can read into it. At least, in this context.

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    In Short... I want to modify THIS with That

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