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Thread: Flocking - no extension experiment

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    SolarB's Avatar
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    Cool Flocking - no extension experiment

    Flocking in pure Fusion! Should work on any platform.

    I dug up an example I made 5 years ago (still HERE) and optimised it. Now you can add up to 1000 boids! Removed the separation code and replaced it with physics collisions. Cleaned up a lot of unnecessary stuff.

    Based on the pseudocode found here: http://www.vergenet.net/~conrad/boids/pseudocode.html


    Enjoy!
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    Thanks for optimizing your old example! Works even better than the extension now.

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    I don't understand it, but you can bet this will be in my game somewhere ^^ Thanks so much!

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