Recently, I've wanted to try my hand at a more in-depth platform game than I've made before. I have a pretty good handle on how the Platform Movement Object works, and I can set up a player pretty easily. In theory, I should be able to do this with enemies as well.
I've put together a For Each loop that will create a Platform Movement Object for each enemy object I've placed on the screen. This seems to be working fine until I try to give each object an individual action. Specifically, I have it so each enemy object has one of it's values set to 0 or 1. If it's zero, I want it to move left to test the movement out. But every time I select the action that sets the right movement arrow to pressed, it affects EVERY instance, not just the ones with the value set to zero.
Is there any way I can set up enemies set up with the platform movement object and have them react individually? Or is there an inherent limitation in the object that prevents this?
Thanks for the help!