See example attached.
I'm trying to make the top toadstool stop when on the ground and then move when off the ground - to make bouncing along realistic. This works until the toadstool hits the trigger on the right to change the Horiz value. Changing the Horiz value to 0 when overlapping the trigger on the ground is conflicting with the trigger to change the direction.
The toadstool below slides along the floor which looks silly.
I need to use custom movements because bouncing ball movements don't work when saving and loading the frame to file.
Truffle BUG TRACKER VERSION.mfa