I've setup a little game where the player is an 'Active' object that is being moved by the Platform Movement Object.
I have a 1 pixel tall and 16 pixel wide 'Active' object attached to the top of the player object at all times.
Currently, when the collider on-top of the player touches a block object, the block bounces up and back down like in Mario.
This works fine, but I don't want the collider to be able to push-up 2 brick blocks at a time when it touches both of them.
I want it so the collider will only push up one brick block at a time.
I can give an example.mfa file out if needed.
EDIT: Also, I have the same problem when my player lands on-top of an enemy.
He is programmed to bounce off the enemy and destroy them and add 100 to the score which also works just fine.
But if the player were to land on 2 enemies at the exact same time, it would destroy both of them and only add 100 to the score as opposed to 200.
If somebody knows how to make it so only one enemy can be stomped at a time until the player object is falling again, please let me know.
And/or make the score add 200 points instead of just 100 when landing on 2 enemies.