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Thread: PMO is that a glitch?

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    PMO is that a glitch?

    Hi! I'm working on adventure platform game with PMO. To make this game I followed tutorials by allmightyzentaco and
    after making test level I noticed a Glitch in PMO.

    I made a video demonstrating this glitch and I'd like to ask
    is there a way to prevent it from occurring.

    (If anyone for some reason could not open video here's a short description how to do that glitch)

    Ground and obstacles are Backdrops with collision masks
    set as obstacle backdrops are 32x32 pixel size with 1200 DPI

    Player character is 32x64 with disabled Use fine detection.

    To make that glitch simply stand forward to backdrop slightly move opposite
    to obstacle (wich is a backdrop) and character stucks in obstacle and goes up.

    PS. I also noticed PMO does not always response to jump button (checked on several keyboard keys, and also on several keyboards).
    I don't want use built in movements, because PMO is providing me a dozens flexible ways to manipulate movement properties.

    Any help would be appreciated.
    (Sorry for framerate of video, on DX9 records me white screen of game so I used DX8)

  2. #2
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    Quote Originally Posted by Lazarus1988 View Post
    Hi! I'm working on adventure platform game with PMO. To make this game I followed tutorials by allmightyzentaco and
    after making test level I noticed a Glitch in PMO.

    I made a video demonstrating this glitch and I'd like to ask
    is there a way to prevent it from occurring.

    (If anyone for some reason could not open video here's a short description how to do that glitch)

    Ground and obstacles are Backdrops with collision masks
    set as obstacle backdrops are 32x32 pixel size with 1200 DPI

    Player character is 32x64 with disabled Use fine detection.

    To make that glitch simply stand forward to backdrop slightly move opposite
    to obstacle (wich is a backdrop) and character stucks in obstacle and goes up.

    PS. I also noticed PMO does not always response to jump button (checked on several keyboard keys, and also on several keyboards).
    I don't want use built in movements, because PMO is providing me a dozens flexible ways to manipulate movement properties.

    Any help would be appreciated.
    (Sorry for framerate of video, on DX9 records me white screen of game so I used DX8)
    Looks like the hotspot of your left direction of the sprite is different than the right. Which means that when you turn left it moves the object forward a couple of pixels which places it in the obstacle.

    So check the hot spot of your sprite and make it center (or atleast the same place in all directions)

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    Zip2kx - You were absolutly right. It was hot spot.
    I centered it on all frames and now is ok.

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    We've all done that, good luck

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