Hi! I'm working on adventure platform game with PMO. To make this game I followed tutorials by allmightyzentaco and
after making test level I noticed a Glitch in PMO.
I made a video demonstrating this glitch and I'd like to ask
is there a way to prevent it from occurring.
(If anyone for some reason could not open video here's a short description how to do that glitch)
Ground and obstacles are Backdrops with collision masks
set as obstacle backdrops are 32x32 pixel size with 1200 DPI
Player character is 32x64 with disabled Use fine detection.
To make that glitch simply stand forward to backdrop slightly move opposite
to obstacle (wich is a backdrop) and character stucks in obstacle and goes up.
PS. I also noticed PMO does not always response to jump button (checked on several keyboard keys, and also on several keyboards).
I don't want use built in movements, because PMO is providing me a dozens flexible ways to manipulate movement properties.
Any help would be appreciated.
(Sorry for framerate of video, on DX9 records me white screen of game so I used DX8)