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Thread: Enemy Death effect (Hit by Fireball)

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    Enemy Death effect (Hit by Fireball)

    Like in the NES Game, "Super Mario Bros." make something diffrent like this... Image134.jpg
    I wonder how to make this thing... like that? any questions or examples?

    Edit: This "Enemy Dead" Object must bounce and fall bottom out of platform

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    do you need the bouncing fireball or the effect where it knocks the enemy off the platform and they fall off the bottom of the screen?


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    Yes... bouncing fireball that I know that One, using the object as the Pinball movement and it collides with backdrop and bounces.

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    Clicker Fusion 2.5Fusion 2.5 Mac
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    Easiest way is to make a seperate object thats identical to your enemy but flip it upside down. Give it a bouncing ball movement and set direction down. When you enemy hp is zero or less create the death object at the enemy.

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    But I must to Know:

    This "Enemy Dead" Object must bounce and fall bottom out of screen while its set a bouncing ball movement.

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    I'm not really sure what you mean. If you give it a direction down it will automatically head downwards when it's created. But I suspect you need help with something else?

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    This is the example: MarioFireball 4.mfa

    After the fireball collides with the enemy... Dead enemy object must bounce and fall off. This must knock the dead enemy object off the platform and fall off the bottom of the screen

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    Try this I'm certain if you mess with it it'll be perfect

    MarioFireball 5.mfa

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    I also did an adjustment. Basically, I added a new movement (Pinball) to your enemy object. Then you simply switch movement types when the enemy is killed. I also added a Flag to mark the enemy as dead so future collisions will not occur.
    Attached files Attached files

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    This might be very helpful, thank you very much!

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