Ah, I see. Thanks for the response.
Ah, I see. Thanks for the response.
Still hoping for @Yves to update the DX11 implementation so that P3D can be converted to DX11. Is it impossible to add the back buffers to DX11 or is it a matter of getting around to it? P3D is a pretty popular engine for Fusion and 2.5+ has been out for a year and a half now, it really should be possible to use without having to still rely on DX9 (which was replaced by DX10 in 2006/2007).
https://imgur.com/a/BTwfg9F
Such a nifty tool! I can't wait to start an actual project with it!