Jonathan: thank you for purchasing P3D
Sure you can use it for making 3D backgrounds in a 2D game,
but I checked out that video link you posted,
and while I know SOTN pretty well as it's one of my favourite games ever,
now I can't remember, beside savegame "boxes",
which 3D elements/in which stages were shown on background?
Can you point me to the minute you're interested in?
Then we can continue this talk in the other thread you opened.
btw - can you confirm you got 2.0 version from the clickstore and not the old 1.2?
Hey Mehrdad, thank you!
But no - it's currently NOT cross platform, I want to state it clear, even though it's extensionless
since it heavily relies on pixel shaders, written in HLSL language >>> DirectX
which is only supported for the Windows runtime
(actually, I didn't investigate on UWP still... so I don't know about that)
You could have it "polygonless" in other runtimes,
(ditching the "P3D_sprites" shader, since also sprites now have a shader applied for depth buffering)
and even though amazing things could be made that way without polygons,
with a good amount of creativity and skills (see the "Rock Rock Rocket" project),
so far I didn't think it was worth walking that lane for P3D.
The only chance is Fusion3 - then porting *could* even be easy
(mainly converting HLSL to GLSL and hoping the Fusion3 porting routine will do the rest)
but it's very early to say, it depends on lot of things we still don't know.