Jonathan: thank you for purchasing P3D
Sure you can use it for making 3D backgrounds in a 2D game,
but I checked out that video link you posted,
and while I know SOTN pretty well as it's one of my favourite games ever ,
now I can't remember, beside savegame "boxes",
which 3D elements/in which stages were shown on background?
Can you point me to the minute you're interested in?
Then we can continue this talk in the other thread you opened.
btw - can you confirm you got 2.0 version from the clickstore and not the old 1.2?
Hey Mehrdad, thank you!
But no - it's currently NOT cross platform, I want to state it clear, even though it's extensionless
since it heavily relies on pixel shaders, written in HLSL language >>> DirectX
which is only supported for the Windows runtime
(actually, I didn't investigate on UWP still... so I don't know about that)
You could have it "polygonless" in other runtimes,
(ditching the "P3D_sprites" shader, since also sprites now have a shader applied for depth buffering)
and even though amazing things could be made that way without polygons,
with a good amount of creativity and skills (see the "Rock Rock Rocket" project),
so far I didn't think it was worth walking that lane for P3D.
The only chance is Fusion3 - then porting *could* even be easy
(mainly converting HLSL to GLSL and hoping the Fusion3 porting routine will do the rest )
but it's very early to say, it depends on lot of things we still don't know.