Thanks for the feedback Crian!
eheh you spotted one of the new secret features
Got stuck in the cylinder: collisions with rotated (and rotating) objects are indeed a real pain, but looking into making it more solid as I can
Third person bouncyness: I still have to add some last minute fix, this one should be cleared by the fix I posted in page 5 of this thread (on a jamesnansen suggestion) so I'll add it within next days!
Btw, this is how the thing should look,
just in case your graphic card makes strange things:
Forgot to say you can look up/down with E/Q and rotate left/right with A/D
(again, usual "debug" keys in most P3D examples..)