@ FalconsoftIndustries: sure, as long as you have a valid P3D license (you've purchased it through the clickstore or requested it from the Reactor)
and of course a valid Clickteam Fusion license, you can do anything you like with it, no need to credit
@ casleziro: thanks, it was still pretty rough in that first video,
I'm having fun working on it, still no gaming mechanics implemented but I've expanded on the level,
here's an updated video, should be complete in a few other days
(will just add some other building and a few gaming events):
It runs very smooth at 60 FPS in my machine, video recorder make it seem a bit stuttery.. will try to improve next ones.
Yes zombies are sprites, I made them with Poser, it's quick and handy,
as it comes with proper tools to export still/animated models and rotate them for different directions.
There are a number of softwares for human figures (and other figures/props) rendering,
I'm not an expert but I think Poser and Daz3D are the leading ones
(both come with a cost, in different forms, there are even "completely" free ones like Make Human, but I've never checked it out).
Handling highly detailed human figures is a very intensive operation for a 3D engine,
since they are made of tens of thousands of meshes,
I think using sprites is a good compromise, as they are very low processor taxing, so you can have a full horde of zombies
and you can freely create any number of animations/variations you need.
The ones you see in the video are just walking animation rendered in only 8 directions,
and they already look "decent" (to me),
think you can make up to 32 directions for any number of animations
(P3D will automatically pick the correct one)