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Thread: One idle animation for two attached active objects

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    Clicker Fusion 2.5 (Steam)

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    One idle animation for two attached active objects

    Hello.
    So i found some interesting examples here and made quick menu. Character watching on mouse pointer and moving his head, when you going through menu. But here's the problem. I want to make idle animation (let say - jump), but how to achieve it with 2 active objects together.

    Here's example idle.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    You can simply use your Always event for the "spotlight" object and set the position Relative to "electricpole" object.

    (object "spotlight") Always: Position → Select Position... → Relative to: choose "electricpole" object and change X: and Y: if necessary.

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    Clicker Fusion 2.5 (Steam)

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    Quote Originally Posted by Wodjanoi View Post
    You can simply use your Always event for the "spotlight" object and set the position Relative to "electricpole" object.

    (object "spotlight") Always: Position → Select Position... → Relative to: choose "electricpole" object and change X: and Y: if necessary.
    thanks, but how to make idle animation or any other animations, since character composed with 2 active object. New animation contains torso and head as 1 object.
    Should i animate head and torso separatly? Or animate only torso active object and make head active object invisible during that animation[head still be visible as part of torso animation].

  4. #4
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    I think your second method would be faster and easier. Animations in Fusion are already substitutionary, so play to its strengths rather than going through contortions to achieve the same effect.

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