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Thread: Multiple Ennemis with PMO ?

  1. #1
    Clicker Fusion 2.5HTML5 Export ModuleSWF Export Module

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    Question Multiple Ennemis with PMO ?

    Hi guys ! Hope your good after this Game Of Thrones finale Haha

    I would like to implement ennemis on my game !

    I tried to code them with a PLATFORM MOVEMENT OBJECT directly on a behavior pour my ennemis !

    It's working great until the second ennemi spawn...

    When the 2nd ennemi spawn, the first one dosen't move at all

    I guess PMO isn't working for multiple instances and I've looking for old thread but havn't find what I'm looking for

    So guys is there a way for making multiple ennemis with PMO ? If not how do you guys do it ?

    Thank you very much

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)

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  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Remember having a couple examples posted around,
    was only able to find this:

    Platform-IA_multi.mfa

    I had modified another user example so all assets and non PMO code credits goes to the user (I don't remember now.. )

    In short, you need to create a PMO object for each single instance of player/enemy you want to control,
    and univocally pair it to this object (I generally do that with fixed values, but use the system you prefer)
    so that you can retrieve the specific PMO object you need when dealing with each single instance of controlled objects

  4. #4
    Clicker Fusion 2.5HTML5 Export ModuleSWF Export Module

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    Guys you are brilliant ! Haha thank you so much I'll implement that today !

  5. #5
    Clicker Fusion 2.5Android Export Module
    Warmachine's Avatar
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    Necrobump for sure lmao, but i just wanted to say;

    @schrodinger;
    Thank you SO MUCH for the BEST mutli based PMO tutorial i've ever seen! I've tweaked it for my game but man this is SO much easier to follow than others i've seen on here!

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