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View Poll Results: Which best describe your background/experience?

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  • Pre-College/University Student

    14 14.89%
  • Computer Science related College/University Student

    11 11.70%
  • Other College/University Student

    4 4.26%
  • Formal Computer Scientist/Software Engineer/Computer Science related job

    11 11.70%
  • Formal Game Developer

    12 12.77%
  • Other Job/Skill/Experience

    42 44.68%
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Results 11 to 19 of 19

Thread: Poll - What's Your Technical Background/Experience?

  1. #11
    Clicker

    Fusion 2.5Android Export Module

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    I got into gamedev when I was young, but only through tools/engines. I pretty much wanted to make games before I was born

    I used these
    RPGToolkit
    RPGMaker 95
    TGF
    - insert a bunch of lesser known ones I don't remember and never really learned

    I tried learning C++ in elementary school, but gave up pretty quickly.

    Click products are what stuck. I always had an interest in computers as well and sometimes technical things.

    I've gone from owning a PC/Xbox 360/Ps3/Wii repair shop to being a slot machine technician and now I'm a facilities manager for a large japanese arcade. I troubleshoot/repair/maintain our arcade equipment.

    While it is different, the logical approach and problem-solving feels very much like coding games in a sense. I really enjoy the job and the company, but hope to eventually make games full-time.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
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    Wink App Dev is FUN

    Been using CT for propietory application dev in house for a long time as far back as TGF (Over 20 years)
    Still using it today. More as a POC and personal use now. To be able to make an application without needing to code C++ or C# is still bliss.
    I'd love this to make applications which require raw speed (when speed is critical to productivity) currently it's fantastic for prototyping ideas and making 3rd party interfaces.
    If Fusion could build a native C++ or export to source to build a native C++ exe with all the extensions instead of its own DLLs then CT will have this in the bag.
    F2.5 is already just as flexible as mmf1.5 was with the resources available at the time even with all the baggage.

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
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    @Volnaiskra Sorry for the very late reply! Games can be found at lantanagames.com.

  4. #14
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
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    Picked the last option.
    I'm a programmer / Music composer / Game Developer / Graphics Designer / Computer Repair / Electronic repairs / DJ - Mixer / Video DJ - Mixer / Telecom Specialist.
    Think that sums it up... lol

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Megabeard's Avatar
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    Wasn't 100% sure what to pick here. I do consider myself a game developer, but I've also never released a game that wasn't free. In addition, I've always made games while working a full-time job, at least up until this past July when I officially went into business. Now I work part-time on games, and part-time actually making money.

    I know a bit of programming, but I went to school for design. I feel that most of the time I understand the logic behind coding, but learning other languages has always been difficult for me. That includes programming languages! So I was drawn to programs like Fusion early on.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    JoshMakesGames's Avatar
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    I've been playing games almost as far back as I can remember. I loved games, and for a long time, I wanted to make them, but always felt that I would never be capable.

    Then along came Scott Cawthon. He legitimately inspired me to give game making a shot, and while I didn't pick Clickteam Fusion because of his games, his games were what introduced me to the software. Clickteam Fusion 2.5 looked like a great starting point for someone with no knowledge of programming (which I had none). So, I downloaded the free version, and dove in. My first game was an overhead game where the objective was to get a rabbit (who would later become Reacher, the protagonist of most of my games) to the end without being hit by spikeballs that would bounce off of the walls. It was basic, but I had a lot of fun making it. I then got the Youth Digital course, and that gave me a great starting point for how to use the software. Aside from the Youth Digital course, I am entirely self-taught.

    I was in my sophomore year of high school at the time, so I had to juggle game creation around my school schedule, which was a bit tough, but I kept going. Two RPGs, Two Platformers, and several unreleased experiments later, and here I am, with the developer version of Clickteam Fusion 2.5, and I'm getting ready to go to college to become a professional animator, although I intend to continue being an indie game developer as a side job.

    Maybe one day, if the snowball effect ever kicks in, it could be a full-time job, who knows? »\_(ツ)_/»

  7. #17
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    I've always been into games and made a couple with my bro early on using GamesFactory. We sold a few copies. Then I got in to graphic design. Now I own a graphic design and print shop (pixelsgraphicdesign.com). I think the apps are going to be the future of my career so I'm trying to learn in my spare time. I've developed one app professionally for a client already but I really need to learn more than the art to make a living in the near future. Cool survey but I agree, need to add Art background option.

  8. #18
    Clicker Fusion 2.5 DeveloperSWF Export Module
    N64Mario's Avatar
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    Quote Originally Posted by GamesterX23 View Post
    I got into gamedev when I was young, but only through tools/engines. I pretty much wanted to make games before I was born

    I used these
    RPGToolkit
    RPGMaker 95
    TGF
    - insert a bunch of lesser known ones I don't remember and never really learned

    I tried learning C++ in elementary school, but gave up pretty quickly.

    Click products are what stuck. I always had an interest in computers as well and sometimes technical things.
    This is pretty much my life story.

    I tried C, I tried Javascript.... Even Game Maker was a flop for me. I never was able to figure any of the programming software out at the time I was growing up. The only thing stuck to me was TGF, MMF.

    With many more software tools we have today, I feel like CT Fusion is still the best for me, for whatever reason. Maybe because I'm just use to its coding logic.

  9. #19
    Clicker Fusion 2.5Android Export Module

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    I started on Klik n Play back in like 97 or something, when I was around 10. I grew up with my dad playing around with Lightwave on the Amiga, and doing animation and stuff, so computers/gaming/graphics was kind of in my blood. I moved on to CLick and Create and then MMF. I tried some C++ programming in middle school but it was too much. I hated using the built-in sprites, so I started learning how to art.

    I discovered 3Ds Max, and went full-on artist mode. I stopped all of it from like 17-21 and partied like a rockstar, then decided to go get my degree in Digital Entertainment and Game Design. While in college I learned AS3.0, JS, and C# alongside the Unity game engine. I'm now currently employed as a "Graphic Artist", though I do all kinds of development, from HTML5, to Audio/Video, Vector Art, 3D rendering/animation, and AR/VR development in Unity. Just got back into Fusion, and it's nice to come home, and unwind with some "Easy-on-the-brain" game development.

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