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Thread: Firefly Issues with Uncapped/Changing Framerate

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    Firefly Issues with Uncapped/Changing Framerate

    So I just got the Firefly addon package for Steam and I'm having a problem with allowing the Framerate to go above(or below) 60 FPS.
    I'm building off of the FPS scene of the example that came with Firefly. When I set the FPS from 60FPS to 240FPS the speed at which the Move FPS Camera Node With Gravity speeds up. To fix this, I've tried (speed * 60)/Framerate. This adjusts the speeds to be relative to how many frames there are. It seems to work for everything except the jump height. If I use it on the jump speed (0.5) the jump gets greatly reduced at 240FPS but if I don't use it the jump height is much higher than normal. It might be a problem with gravity (which uses the formula) but I don't believe it is.

    Is there any way to fix this issue? I read in another forum post that the camera should have it's own FPS setting that differs from the application but I don't see that setting. The Firefly Engine has a Render speed, but this appears to just be a percentage of the global speed where frames are rendered and is still capped by the global FPS. I've tried added a timer to the event to run every 1/60th of a second, which works, but that is just a cheap 60FPS lock for compatibility and would still slow down below 60.

    I want the game to run the same at 30FPS as it would at 240FPS so that any level of hardware configuration could run the game. Any help is appreciated.

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    try turning up the frame rate in the project settings and/or ticking machine independent speed

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