I always work on the graphics first, and then the code/logic
I work mainly on the graphics, with some code/logic development at the same time
I work on both evenly as I go along
I work main on the code/logic, with some graphics work at the same time.
I always work on the code/logic first, and then the graphics
I used to write the code in Active, and draw a simple icon in Active,
But become a huge project ,usually forget what I wrote myself.
Want to have a ////text annotation (Fast and easy to type and see,When the mouse over, it will show annotations)////
in the Frame editor
I don't like string as a annotations in Frame editor ,
because that would create more objects ,Looks like a lot of things in Event editor, and need to hide.
I will stay in the Frame editor for architecture and thinking,
So the note in the frame editor is very important.
3DBBQ that's an interesting notion... can you explain more what you mean about the annotations and how you would use them?
Totally! I personally really really hope that Fusion 3 lets you have both event editor and frame editor open at the same time (eg. On two monitors). Then, when you select an object on one, it could perhaps automatically select on the other.
Or so you could reference an object's position properties in the frame. Really handy when you are coding positions.
Also agree that it needs to be easier to find objects. It is often extremely irritating to find object when you have many, and it does not help that often they are not even showing in the same way or order. For example if you want to create a new object, or set ones object value to another you get a popup with all your objects to choose from, but they are not arranged in the same way. In the create object popup the arrangement and order of objects are in one way and in the other in another. I often have to spend time there just looking and searching through my objects to find the right one which is a big waste of time.
Also trying to arrange things, by dragging objects left or right in the event editors top bar is extremely slow etc. Maybe when you create a new object you could specify them to a "class", like enemy, hud, powerup etc. And then you could show and toggle things by classes to more quickly find things.
I tend to work on graphics first, because I'm doing a lot of rendering. And occasionally the size and scope of the graphics I'm using makes it necessary to adapt the code around it (breaking things into loadable pieces so it doesn't overwhelm memory, for example, which has happened more than once.)
But I would be lying if I said it wasn't sometimes necessary to go back and make changes or revise graphics while I'm working on the code.