I'm making a really small puzzle game for android using arrays to save the levels and it also has a level editor.
the problem I'm having is that the game runs at 60fps on my phone but as you keep playing the fps starts dropping until it is unplayable.
I have all the events on the same frame editor and game but I deactivate editor events, so the game loads the .dat file with the selected level and deactivates all the event that are not part of the gameplay.
As I said the game has small resolution the graphics are pixel nothing fancy or memory heavy, no fastloops, no big graphics or actives and no sounds so far. Does the slowdown have anything to do with the arrays?