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Thread: Trying to increase speed of object based on how many of another object are left

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    Question Trying to increase speed of object based on how many of another object are left

    So im in a bit of a unique dilemma.
    I have to remake a the game "break out" as a project for my game design class. i wanted to have it so that the less bricks on the screen, the faster the ball gets. How would i go about doing that? is it even possible?

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    Clicker Fusion 2.5 Developer

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    Either add a value to the speed of the ball every time that a brick is destroyed, or always set the speed of the ball to: speedAtStart + (maxSpeedIncrease / NObjects("Ball"))

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    Clicker

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    Or: do a set like;
    if number of bricks <20 set speed to 100
    if number of bricks <40 set speed to 80
    if number of bricks <60 set speed to 60

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