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Thread: Can not make "headshot" function

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    3DBBQ's Avatar
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    Can not make "headshot" function

    Hi! There is a problem that bothers me for a long time.

    This is a 2D FPS Shooting game

    I designed a group of enemies(20~30), I hope to attack the different parts of the enemy will have different reactions,
    such as head shot,I tested a lot of ways, are not very good.

    1) Is it possible to hittest the specified position of a active? Instead of the whole picture?

    2) I used the hit box(active) on the enemy, but the enemy moved to move,
    The number is also a lot, it is easy to produce confusion, and the enemy's number needs to be the same as the hit box.
    If there are more detailed hit test (such as hands and feet)
    besides head shot, I can not make it.
    1.jpg

    4.jpg

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Work with embedded detectors, this tutorial is exactly what you need: http://www.diybandits.com.au/MMF/tut...embedded1.html
    Example .mfa is included on the website, you'll be able to modify this to solve your problem.



    Make sure to check "don't reset frame duration" in every object's properties on which you use this method, otherwise animations will freeze due to more recent updates in the Fusion runtime. Luckily Yves made this option to keep embedded collision detection method alive


  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    3DBBQ's Avatar
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    Thank you! This is quite practical!

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