@Volnaiskra Hey there, with streamlining focus to Spryke I guess there is no chance of adding support for Mac exports to VACCiNE 2, or a more expensive version of VACCiNE for Mac (to cover dev costs).
There just doesn't seem to be any way to get controller support for Mac exports and I think I've already asked everyone else I could at this stage.
Sorry, not really. That is, a Mac version of Spryke is certainly not out of the question, so it's possible I may end up doing sort of port of VACCiNE for Mac when the time comes. But (a) that'll be a long time from now, and (b) I'm at the mercy of the extensions that are available (VACCiNE is just a layer on top that consolidates and enhances various things - it relies on the Joystick 2 extension to actually read the controller). If Joystick 2 doesn't work in Mac, then I'm in the same boat as you.
Have you tried the new(ish) SDL Joystick object to see if it works in Mac? If it doesn't, maybe you can ask Phi to implement Mac support for it - perhaps as part of his Patreon-related work.
Thank you for taking the time to respond Volnaiskra. It looks like you'll be in the same boat as me for now if you do release Spryke for macOS, no control extensions seem to work with the Mac exporter.
Care to make a tutorial on how to use VACCiNE 2 for Fusion 2.5 sooner or later?
There's a demo in the first frame of the MFA that demonstrates all the main features and extensive comments in the events outlining how everything works, what to change, what to ignore, etc. The rest is up to you.
I meant like on YouTube, but I guess I will try.