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Thread: VACCiNE 2 - an improved universal gamepad and debugger engine

  1. #31
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    I bought Vaccine 2, where I can finding a tutorial to use it?

  2. #32
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Read the comments in the events!

  3. #33
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    Hello guys, I bought Vaccine 2 and I'm learning to use it, however I came across two situations related to disconnection of the control and I'm not able to solve it.
    1st: If I start the game with the controller turned off and turn the controller on, it does not recognize the controller, and it is necessary to restart the frame.
    2nd: If I start the game with the controller on and the controller is turned off, the use of the keyboard does not work correctly and if I try to turn the controller on again, the system does not recognize the controller.

    Has anyone found a solution to this problem? I was able to identify that when connecting the controller with the game already started, the Joystick 2 Object extension does not identify the DeviceName of the controller, I believe that this may be influencing the Vaccine 2 programming.

  4. #34
    Clicker

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    Hello guys, I bought Vaccine 2 and I'm learning to use it, however I came across two situations related to disconnection of the control and I'm not able to solve it.
    1st: If I start the game with the controller turned off and turn the controller on, it does not recognize the controller, and it is necessary to restart the frame.
    2nd: If I start the game with the controller on and the controller is turned off, the use of the keyboard does not work correctly and if I try to turn the controller on again, the system does not recognize the controller.

    Has anyone found a solution to this problem? I was able to identify that when connecting the controller with the game already started, the Joystick 2 Object extension does not identify the DeviceName of the controller, I believe that this may be influencing the Vaccine 2 programming.
    Same issues for me.
    For the first one, not sure if it's possible to fix it, it's probably the extension itself.
    For the second, I sent a PM to @Volnaiskra months ago, but he never anwser :/

  5. #35
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    Quote Originally Posted by Jonathan View Post
    Same issues for me.
    For the first one, not sure if it's possible to fix it, it's probably the extension itself.
    For the second, I sent a PM to @Volnaiskra months ago, but he never anwser :/
    I kind of managed to solve it, at least for the Xbox controls, I will try to explain below to help anyone with this problem:

    - Create a variable, let's call it "Connected".
    - Event 1 Conditions: With the XBOX Gamepad extension: Gameplad of player 0 is connect + Variable "Connected = 0"
    - Event 2 Conditions: With the XBOX Gamepad extension: Negate Gameplad of player 0 is connect + Variable "Connected = 1"
    - In Event 1, place the following actions: Set variable "Connected = 1" + In the Joystick 2 Object -> Pool for new devices.
    - In Event 2, place the following actions: Set variable "Connected = 0" + In the VACimputGamepadRaw object -> Set currentJoystickID = 0
    - Now it will be necessary to put the condition "Connected = 1" in 4 Vaccine 2 events, they are:
    VACCiNE 2 - input only -> VAC input: gamepad or keyboard? -> VAC input: test for gamepad activity -> ALWAYS test for gamepad activity -> Place the condition "Connected = 1" in the 2 events of this group.
    VACCiNE 2 - input only -> VAC input: gamepad or keyboard? -> VAC input: test for gamepad activity -> OCCASIONALLY test for gamepad activity -> Place the condition "Connected = 1" on the 2 events in this group.

    This will solve the problems related to the disconnection of the controller, however I believe that it will only reconnect Xbox controllers, but it is already something very positive for your project. Pass a feedback after saying if it worked and if you have any difficulties let me know that I try to help, sorry for the English, I'm from Brazil.

  6. #36
    Clicker

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    Thanks for the tip!
    I'll try it, and keep you in touch.
    Don't worry for your english, as French I can't judging you :P

  7. #37
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    Don't seem to work perfectly.. directionnal inputs didn't works at the beginning, I have to press buton to activate directionnal. Weird...

  8. #38
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    Anyone already had this bug and succed to fix it, since we can't have reponse from Volnaiskra?
    It's a real problem, I've tried to check but it doesn't work perfectly

    Edit : Ok potentialy found a solution for that one :
    2nd: If I start the game with the controller on and the controller is turned off, the use of the keyboard does not work correctly and if I try to turn the controller on again, the system does not recognize the controller.

    I've added a new condition " Joystick 1 Attached" in "ALWAYS : TEst for gamepad activity" Group, second lign, that was the ligne who set Joypad to 1 everytime, even if pad are not plugged. Should be work, need to do some test.

    Hope Volnaiskra will fix that soon, it could be really annoying for people to buy software with a big bug like that, and most of all, can't having response when we send PM or quote him.

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