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Thread: [PAID] for 6 weeks pixel art and shaders (start ASAP ending start of December)

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    Exclamation [PAID] for 6 weeks pixel art and shaders (start ASAP ending start of December)

    Hello!
    Some of you may have seen a project I've been working on for a while. Dynacorp: We come in Peace
    http://www.dynacorpgame.com/

    I recently received funding from NZ film commission to do "Narrative development" for the game.
    This involves writing (this team role is filled), and prototyping of various potential gameplay mechanics to test viablility in the overall game and story arc, this involves adding some quality pixel art to the prototyping.

    I've been doing the prototyping and pixel art parts myself, but with time ticking on, I could do with a hand!

    I'd need someone that is available for 6 weeks, for 5 hours a week minimum, that can work on a rate between $25 and $50per hour (USD), depending on skill level and speed. Higher rates negotiable if you have a proven track record of delivering pixel art to a high standard.

    Ideally you have a good understanding of working with existing art-styles, understanding of how the casting of light on materials can be effectively represented in pixel art. Good working knowledge of tilesets.
    Bonus: You know how to work with bump-maps for pixel art in Fusion, or can write custom pixel shaders.

    You'll be working primarily with environment tile sets, and buildings for a base building part of the game. The art style must be able to match with what I already have:

    Dynacorp-alpha-gameplay-63.jpgalien-family4.pngdynacorp-header.jpg

    Please PM me if you are interested, with any relevant experience, and your availability, and desired pay rate.

    I'm also looking for a talented prototyper/coder.
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    Quote Originally Posted by roxflame View Post
    Hello!
    Some of you may have seen a project I've been working on for a while. Dynacorp: We come in Peace
    http://www.dynacorpgame.com/

    I recently received funding from NZ film commission to do "Narrative development" for the game.
    This involves writing (this team role is filled), and prototyping of various potential gameplay mechanics to test viablility in the overall game and story arc, this involves adding some quality pixel art to the prototyping.

    I've been doing the prototyping and pixel art parts myself, but with time ticking on, I could do with a hand!

    I'd need someone that is available for 6 weeks, for 5 hours a week minimum, that can work on a rate between $25 and $50per hour (USD), depending on skill level and speed. Higher rates negotiable if you have a proven track record of delivering pixel art to a high standard.

    Ideally you have a good understanding of working with existing art-styles, understanding of how the casting of light on materials can be effectively represented in pixel art. Good working knowledge of tilesets.
    Bonus: You know how to work with bump-maps for pixel art in Fusion, or can write custom pixel shaders.

    You'll be working primarily with environment tile sets, and buildings for a base building part of the game. The art style must be able to match with what I already have:

    Dynacorp-alpha-gameplay-63.jpgalien-family4.pngdynacorp-header.jpg

    Please PM me if you are interested, with any relevant experience, and your availability, and desired pay rate.

    I'm also looking for a talented prototyper/coder.
    Can you give a rundown of exactly what you're looking to have coded?

    feel free to e-mail me at mh4ult@gmail.com I can possibly provide a few samples. If you can tell me what you need and what restrictions/requirements there are I may be able to assist!

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