At first this was just a random problem, that happened every now and then, but then it started happening every single time when I build a new .exe of a game. It's especially annoying if you have a game, and just make an update for it for Steam, and it brings in the pop-up saying that "this file may contain something bad".
I have figured that Fusion executables unpack some data files into the local hard drive while running. The path in my case is "C:\Users\Harri\AppData\Local\Temp\mrtCC32.tmp\std rt.exe"
And what I know from development experience that .exe is the one used for running Fusion executables. Do any of the other Fusion developers struggle with this issue? What's the deal, and how can I get rid of it?
Some background information: I usually have the exe compression set to Maximum, compress audio on, and include external files. And yes, I tried unchecking those and trying different things, but it still keeps happening.