I am trying to figure out how to add the ability to make the character jump when moving around from a isometric view.
This is the movement I am currently using to control the character: jump.mfa
What would be the best way of doing this?
I have tried a couple of things but nothing works the way I want it to.
I just want the ability to jump at a consistent height and move simutainiously.
I have managed to get it working well when jumping forward or backwards horizontally. But as soon as the character jumps and moves up or down vertically he either jumps "really high" when moving downwards, or jumps "really short"
when moving upwards.
I just want a consistent jump height no matter where you jump.