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Thread: Need help getting a certain pixel effect

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleXNA Export Module
    Chloe's Avatar
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    Cool Need help getting a certain pixel effect

    Hey everyone,
    I was wondering if anyone could help in getting this effect?
    Just something where I can apply a mask that takes the pixels within a certain color and moves it down x amount of shading levels?
    The closest thing I could find to doing this was looki's color replacer shader, but I can only manage to figure out how to do simple fade in/fade outs with that.
    shader2.png

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    ratty's Avatar
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    I'm no help here but I'll say those graphics look pretty awesome

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    how did u get the actual desired effect screenshot? is it from a game that your trying to emulate the effect of, or did u make the effect with a paint program?

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    It appears your mask has 2 tones but the desired effect only has one?

    If you know the game will only have 4 tones/colors (like Gameboy) then you can do some tricks with an active with a transparent hole punched out. Then just fill the surrounding darkness with 1x1 pixel single color actives that are scaled.

    On a side note, it looks a bit odd that the mask uses a much higher pixel resolution than your characters.

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    Here: https://1drv.ms/u/s!Atq7cUIJ7uexiS_-DKVHJ3aJZzz-

    It's just something I threw together in a few minutes, and I haven't tested it extensively, so let me know if it doesn't work right.
    Usage is pretty simple:
    - Apply the shader to the mask object, and it will affect everything underneath it.
    - Set the 4 color parameters to the 4 colors in your palette, in order from darkest (colorA) to lightest (colorD).
    - The shader can both used to lighten and darken - the higher the red component of the mask, the more it lightens (eg. if red=255 it will lighten by 3 shades; if red=0 it will darken by 3 shades).

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    Clicker Fusion 2.5 DeveloperSWF Export ModuleXNA Export Module
    Chloe's Avatar
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    the desired effect is a mockup, I'm already capable of doing the overlay example.
    The desired effect actually has two, it's just difficult to see, anything in the middle is just the default palette, the one in the marquee section lowers every color in the palette by one shade, and the area on the outside lowers every color by two shades
    2017-10-20 18_51_35-Untitled-1 @ 154% (Layer 12, RGB_8) _.png
    Doing this should also handle lighting as well
    This isn't quite how I want it (also I'll have to animate it) but this is just something I threw together so you get the idea
    2017-10-20 19_16_03-Untitled-1 @ 122% (Layer 18, RGB_8) _.jpg
    But this might be more useful and illustrate what I want much better
    2017-10-20 19_07_40-Untitled-1 @ 211% (Layer 16, RGB_8) _.jpg
    Any pixel that falls under each of those specific colors will change to the color in it's corresponding slot that palette (that palette actually has 5 colors instead of the standard gameboy 4)

    EDIT: Just saw your post MuddyMole, I'll check it out and see if it's what I need

  7. #7
    Clicker Fusion 2.5 DeveloperSWF Export ModuleXNA Export Module
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    Seems to work like what I need, and much more simplistic than I was thinking it was, there's one ****ing creepy error:
    2017-10-20 20_24_46-Application 1.png
    The lightest color seems to render as the darkest, I poked around the shader file and I couldn't make heads or tails of it enough to fix it o:

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    Exclamation

    BEHOLD

    Unanimated sprites doing a creepy

  9. #9
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    Figured out the error, it was just a few color issues with several 'similar' colors getting into my art somehow agh, making sure the colors were exact and consistent fixed it, not an error on your part agh, thank you so much! I've been worrying about trying to figure this out for months.

  10. #10
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    creepy indeed lol.

    also, is there a hidden squirrel sumwhere throwing conkers at everyone?

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