I'm having the java heap space problem when building my game in flash build.
I didn't had that problem before, but I think as the game became bigger and bigger I can't export it as a whole anymore.
on jvm.config, java.args is set like "java.args=-Xmx1024m"
if I try to make it "-Xmx2048m" or anything bigger than that I get the following:
My computer has enough memory for that, I think it might be a limitation on flash exporter or 32-bit java? What should I do? How can I export my game again?
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap
Fixed the issue!
The problem was caused because Flash Exporter(which uses flex) only allows 32-bit Java(JRE/JDK), therefore, it can't reserve more than 1024mb heap space for building swf. Sometimes in a big flash game you need more memory to build than that.
The fix was a workaround to make Flash exporter accept 64-bit Java JRE/JDK, so you can reserve more memory and build your big-ass flash app.
If anyone wants the fix, I can provide. Just ask =)