Hi.
Does anyone know if it's possible to send a cSurface pointer to a D3D9 Image shader variable?
My extension is generating some internal images that I would like to be able to use into a shader.
Hi.
Does anyone know if it's possible to send a cSurface pointer to a D3D9 Image shader variable?
My extension is generating some internal images that I would like to be able to use into a shader.
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