I'm an after school teacher and private tutor who teaches kids how to make their own video games using Clickteam Fusion 2.5!
One of my students asked me an interesting question that I was hoping the community would be able to help me out with.
After an enemy causes you damage, is there a way to not take damage for a set amount of time?
For instance, an enemy collides with our character and subtracts from lives. Is there a way to program our character so that he does not receive any damage from any enemy for 3 seconds, even if our character collides with the enemy?
Any help with this or links to where this has previously been discussed in the forum is greatly appreciated!