I'm an after school instructor and I teach kids how to create video games using Clickteam Fusion 2.5.
One of my students asked me an interesting question that I didn't immediately have the answer to.
Is there a way to program a collision with an enemy, where after we've collided with the enemy our character doesn't take any damage from the enemy for a certain amount of time - for example 3 seconds. I have a bad guy set on bouncing ball movement and after the bad guy has collided with our character the student would like a "buffer period" where he doesn't take any damage from any bad guys.
Any help you can give me on this question is very much appreciated!!! Thanks in advance