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Thread: Fusion 2.5 Microstuttering (moved from Fusion 3 status thread)

  1. #241
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Rayek's Avatar
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    So, I am somewhat confused now. I tested Godot 3's new HTML5 WebASM export today with a simple game, and the same system wide stutter (every 10 seconds, or so) occurs when I run it in Chrome and Opera.

    When I run it in Firefox Developer Quantum, however, the stutter is... gone. Very strange.

    When I export a Windows executable, the same stutter happens again every 10 seconds.

    Whatever Firefox is doing, I'd like to know - butter smooth and no stutter for a minute of playing. How very odd.

  2. #242
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    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    So just to throw my two cents into the mix, I've been experiencing this exact same thing and have been trying to find a solution to it. I'm glad to know I'm not alone here.

    My project is a Pac-Man remake. One of the aspects of the game is however fast Pac-Man is moving is directly related to the animation of his mouth, as in every two pixels moved changes the animation frame. So if he moves 1 pixel per frame, you'll see his sprite move to the next frame of animation every two frames. However, at higher speeds, if he's moving 2 pixels every frame, then the animation would be advancing to the next frame of animation every frame of gameplay.

    That said, it's been driving me crazy lately. On the original arcade game, when Pac-Man moves 2 pixels per second, it's a silky smooth animation of his sprite changing animation frames every 60th of a second, but in my CTF2.5 version, it's silky smooth most of the time, but microstutters quite frequently. It's ugly and distracting and makes the whole thing feel very unprofessional. I've spent amole amount of time trying to optimize and research what might be causing it to no avail.

    That said, my project is available as a prime example of the microstutters going on. It's very noticeable and easy to show, if it helps anyone prove it's there.

  3. #243
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    J3sseM's Avatar
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    Not sure if this has been found previously, but with my new game I'm working on, I noticed that:

    A) It's butter smooth when in windowed mode and NOT maximized.
    B) If I maximize the screen (not real fullscreen but windowed fullscreen) I get nasty micro-stutter quite constantly.

    I tried resizing the game-window to about 95% of my screen size (4k monitor and resolution if that matters) and it's still butter smooth. If I maximize the window, BOOOM stutter.

    Not sure what that means? I think I'll do some more experimenting tomorrow.

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