....Regardless, one thing's for sure: Fusion 3 bloody better be a lot faster than Fusion 2.5. The CPU side of things is pretty good in Fusion 2.5, but the GPU side can be quite poor. I've never seen a Fusion game utilise more than about 10% of a GPU, even when it's running at under 40fps.
What's worse is the microstuttering, which is a frequent problem in Fusion games, especially those using windowed mode or UFS. I've seen this microstuttering even on extremely simple mfas with just a few events. Fraps will say 60fps, yet motion will microstutter a few times a second, causing it to feel more like 20fps.
I've always assumed that this was due to the the wrapper or whatever system is under 2.5's hood, and that it'll be gone in 3. I sure hope so. I'm not aware of any other 2d engines with this problem, and if Fusion 3 wants to compete with the better-known competitors, this sort of thing probably won't cut it.
I was showing my game at PAX this weekend, and as in previous years, many people asked me what engine I used. Over the 3 days, only one single person I spoke to had even heard of Clickteam Fusion...and all he knew about it was that he'd heard it was a "****ing nightmare" to use.
In terms of branding and awareness, you guys really have your work cut out for you when Fusion 3 launches. I hope you're up to the task.
EDIT: removed first paragraph as it no longer was relevant to this thread - Vol