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Thread: Fusion 2.5 Microstuttering (moved from Fusion 3 status thread)

  1. #11
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    Simon's Avatar
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    I've been up all night and my eyes are probably not in the best state so I'll look again when I've slept. On initial inspection however I don't see anything on my PC, although it is a fairly beefy rig so perhaps it is smoothed out (or perhaps it's my tired eyes!)

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Great example Vol, I'm able to see it!

  3. #13
    Clicker Fusion 2.5 Developer
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    Good old micro-stuttering! I went mad with this when developing Silence of the Sleep. In the end, there was nothing I could do. It seemed to work on some systems better than the others. The performance of the computer didn't affect as I can remember my old PC running everything smoothly. My games still stutter. I was hoping Fusion 3.0 could fix this, but if it's possible for 2.5 as well I say YES PLEASE!

  4. #14
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Different eyes have different framerates, you'd need one updating frequently enough to see the slow part.
    I've heard some people in the army can detect a change in 250fps. That's only a 0.004s window.

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Hi, i have the microstuttering also very bad, even on very simple things, like creating an active and let it move across the screen, etc. So its for sure not a heavy game or something. It happens very random, on exe files or when i run the app inside fusion. I did also wonder the whole time if freesync would fix it for my AMD gpu, but my monitor does not have it sadly.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Yes I can make my game "microstutter" with 1 object and a couple of events. And it isn't my monitor or graphics card.. because I can play a full screen low res game (256x224) NES emulated game and it has silky smooth movement with no stutter... I've just learned to live with it, it's very minor and doesn't effect my game badly.. I feel like 99% of players wouldn't notice it and I only notice because I see so much of the game in isolated testing context rather than full fledged gameplay.. but I'd love it if it was something that could be solved.

  7. #17
    Clicker Fusion 2.5 (Steam)

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    tested your mfa. I experience the stuttering. It is very pronounced and constantly stuttering.

    I'm a little disheartened that mmf is prone to this issue- I was hoping it wouldn't be.

  8. #18
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    Quote Originally Posted by Phi View Post
    Different eyes have different framerates, you'd need one updating frequently enough to see the slow part.
    I've heard some people in the army can detect a change in 250fps. That's only a 0.004s window.
    what level is your "Sharingan"?....or do u have "Byakugan"? ...or maybe even "Rinnegan"?

  9. #19
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    SirEatAlot's Avatar
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    in my game I usually see this at the start of a frame, for a second or two and then it seems to go away.. at least that what I thought because I didn't notice it afterwards, but in vol's example it actually happens repeatedly with 10-20 seconds interval.. sometimes it happens almost directly after starting the frame, sometimes it takes 10 seconds or more to appear.. now I'm thinking it might happen repeatedly in my game as well!

  10. #20
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    Fusion 2.5 Microstuttering (moved from Fusion 3 status thread)

    I have moved this discussion here because it is throwing the Fusion 3 status thread off-topic, but I'd like to continue the discussion.

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