What would be the best approach to switching between different animations when using the Platform Movement Object? I've tried the way i'm used to doing it, having events triggered by when the player is moving left/right while on the ground, air etc. But the animation just freezes on the first frame. I was able to get it working "somewhat" by running events using "compare two general values" adding the animation range from x-x and that works for things like idle and walk animations, but that's all i could get. Would alterable values be a more effect approach? The built in platformer example just loops the walking animation, nothing else so there's really not a lot to work off of from there. Are there any basic examples out there for a 2.5D sidescroller with FireFly?