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Thread: Values jumps from positive to negative and they reaches 0

  1. #11
    Clicker Fusion 2.5 (Steam)

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    Wodjanoi, I know. In my "game" there are 2 counters, they should work the same and they don't. On of them works good. If you could tell me what to do to make that counters working I would be happy. It's funny I can't find any difference in them in my "game". I hope you will tell me how to fix counters like in my example.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Wodjanoi's Avatar
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    So what you need is correct increase of the Alterable Values? (1 | 1000 | 1000.000 | 1000.000.000 | 1000.000.000.000)

    Then you can do something like this for example:
    User clicks with left button on object
    - Set Alterable Value A to 1.0 * Alterable Value A( "Active" ) * 1000

  3. #13
    Clicker Fusion 2.5 (Steam)

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    Oh, I think it works. Thank you!

  4. #14
    Clicker Fusion 2.5 Developer

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    oh yh i forgot about the decimal points (thanx for the reminder wodjanoi )

    if u add a decimal point to a number then it doesnt round the number.

    u can also do it as just 1000.0 * Alterable Value A( "Active" )


    oh, & welcome to the forum zwyrolek

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